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- Font
- Background color
- Coordinates
- Using the drawing functions
- Limitations
dTextMarkdown (Function) In french: dTexteMarkdown Draws Markdown text: - in an Image control,
- in a variable of type Image.
dStartDrawing(IMG_MyImage)
s is string = [
# Title
Row 2 with **bold**
*Italics* on row 3
]
dFont("Arial", 16)
dPen(LightGreen)
dTextMarkdown(8, 10, s, IMG_MyImage.Width-16)
Syntax
dTextMarkdown([<Image>, ] <X-coordinate> , <Y-coordinate> , <Markdown text> [, <Text color>])
<Image>: Optional control name or optional Image, WDPic or picLayer variable Image to use. The image can correspond to: - the name of an Image control.
- the name of a variable of type Image.
If this parameter is not specified, it is necessary to define the drawing destination with dStartDrawing. <X-coordinate>: Integer X-coordinate of text to draw (in pixels). <Y-coordinate>: Integer Y-coordinate of text to draw (in pixels). <Markdown text>: Type corresponding to the text to draw Markdown text to draw. <Text color>: Integer or constant (optional) Color to use for the Markdown text. This color can correspond to:If this parameter is not specified, the color of the text: - is Black if dPen has not been used beforehand,
- corresponds to the color specified in the last call to dPen.
Remarks Font By default: - The font used is "MS Sans Serif" (size 13).
- The writing direction is horizontal (from left to right).
- The coordinates of the upper-left corner of the image are (0,0).
- The "&" character is not interpreted.
To change these parameters, use dFont.
Background color By default, the background color of an Image control is transparent. To change the background color of an Image control, use the BackgroundColor property. Coordinates Coordinates are specified with respect to the upper-left corner of the image or Image control (coordinates: (0,0)). The coordinates correspond to the upper-left corner of the rectangle into which the text will be drawn. The precise location of the text in this rectangle depends on the size, shape and attributes of the font. Using the drawing functions The drawing functions can be used according to 2 methods: - Method 1: Using dStartDrawing
- dStartDrawing must be called before any other drawing function. dStartDrawing is used to define the element (Image control or variable) to which the drawing functions will be applied.
- When drawing on an Image control:
- The drawing functions operate on a copy ("bitmap") of the image. You can use the drawing functions of Windows (via API or CallDLL32) but these functions must use the DC (Device Context) returned by dStartDrawing.
- dEndDrawing and dStartDrawing must not be called in the same process.
The drawing will not be displayed if dEndDrawing and dStartDrawing are called in the same process: it will be automatically erased.
- Method 2: indicating the drawing target directly in the syntax (via a parameter)
The <Image> parameter is used to specify directly the target of the drawing. dStartDrawing becomes useless. This function must be deleted.
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